Gathering Zone

Gathering Zone is the third episode of the second season of ''Scooby-Doo! Mystery Force.''

Premise
Laughing gas is spreading in New York and Mexico, as Mystery Inc goes in there to find a way to stop it and Skeleton Freak's plan.

Synopsis
Skeleton Freak prepares to use the laughing in New Mexico, as he made a broadcast about his plan. He spread it in New York to Mexico, as the whole people laughing into the gas, not killing them. Skeleton Freak laughs, as terror.

Fred sees the news, that it is getting worse. Velma knows that Mystery Girl is right about it, as they are terrified. She learns that, if you go into the gas without a mask, their personality will change to laughing. It turned out to be Skeleton Freak's back up plan. Fred knows in Science that a turbine will wipe out the half side of the country but they need more than one. Karl sees a lot of with, as the big one far away from here. Karl will give Mystery Inc a lot of turbines that can hold enough, to pull the laughing gas away. It attaches Mystery Inc, as they are ready.

Karl goes with Shaggy and Scooby with a mask, as they enter inside of the laughing gas. Scooby and Shaggy are scared, as they have a mask to protect themselves. Karl tells them to get away from there, as Shaggy and Scooby follow him. Karl is using his sector to track down the tank, which is controlling the laughing gas. He knows they need it to destroy it. They go inside the building, as many people are safe, as Karl tells them to remain in position as Shaggy and Scooby eat a lot of food, here. Mystery Girl is here, as she appears with her suit. Shaggy and Scooby don't trust her, as Karl forbid to not say anything.

Fred calls Velma, for other people too who survived to use turbines to spread the gas away. That will help them, from clearing out from each side. Shaggy and Scooby eat more food, as Karl tells them to put their mask back on. They listen, as Skeleton Freak uses a tank with the laughing gas spreading more. Mystery Girl knows that a laser pointer is to scan for targets. Scooby is not affected by the as the other gas is clearing from each side. Skeleton Freak got information on Alice May, as they pump more to pressure them. Mystery Girl knows that it spread more, as the turbine doesn't work but it isn't the problem. Skeleton Freak found out that Karl is here, as Mystery Girl fights Alice May into the hotel, inside. Alice May warned Skeleton Freak, as his tank tries to hurt Karl, Shaggy, and Scooby in a long chase, as they ran out.

They were saved by Mystery Inc, with their machine fighting back but Skeleton Freak disables Mystery Inc's machine with his EMP taser. Mystery Inc escapes, as Karl uses his moves to destroy the tank but it's no use. Fred got an idea, as Karl distract Skeleton Freak to destroy him, as Mystery Inc and Mystery Girl plant an EMP defuse to destroy the system inside. Skeleton Freak is defeated, as he escapes with Alice May too, retreating. His plan failed, as the sky is cleared. the US is saved, as Mystery Inc is praised again.

Mystery Girl knows that Skeleton Freak will plan more before he ran out of ideas. She thanks Mystery Inc again, for helping to stop the enemies. Fred his a feeling, as Mystery Girl is gone in her car. Karl calls a vehicle, as they go home. Velma sees that Mystery Girl car is purple, as it's identical to the Mystery Machine. Fred thinks, it could be someone they know, as they getting close to solving Mystery Girl.

Characters
Main characters: Supporting characters: Villains: Other characters:
 * Mystery Incorporated
 * Scooby-Doo
 * Shaggy Rogers
 * Fred Jones
 * Velma Dinkley
 * Karl Devine
 * Mystery Girl
 * Skeleton Freak
 * Alice May
 * Skeleton Freak's Minions
 * Civilians
 * Survivors
 * News Reporter

Locations

 * Coolsville
 * New Mexico

Objects

 * Sandwich
 * Chocolate
 * Hook
 * Sunlight

Notes/trivia

 * Skeleton Freak planned that since he lost against Mystery Inc
 * Mystery Inc is getting close to solving Mystery Girl
 * Karl always giving compliments to distract them

Miscellaneous

 * Disguises: Gas Mask
 * Traps:
 * Clues:
 * "Zoinks" count: 1
 * "Jeepers" count:
 * "Jinkies" count: 1
 * "Hold The Phone" count: 1
 * Running Gag: